An Analysis of the Factors Affecting the Spending Habits of Gacha Game Players
Date
6-2024
Degree
Bachelor of Science in Economics
College
College of Economics and Management (CEM)
Adviser/Committee Chair
Anna Floresca F. Firmalino
Committee Member
Kathlene Grace B. Ballena, Gideon P. Carnaje, Ma. Angeles O. Catelo
Abstract
This study aims to analyze the factors affecting the spending habits of gacha game players, specifically Filipino Genshin Impact players. Survey results show that the majority of the respondents are considered risk-averse, not loss-averse, and present-oriented. The variables in the study were tested through Multiple Linear Regression to know if they significantly affect the purchasing behavior of gacha game players. Only income/allowance was found to have a significant relationship with the highest monthly expenditure of the respondents on a gacha game. For the sample in the study, the majority of the respondents that are risk-averse, not loss-averse, and present-oriented have lower spending levels. However, for the respondents of this study, based on the regression results, a definite conclusion cannot be made about the relationship between the economic preferences of the respondents and their spending behavior.
Language
English
LC Subject
Economic Preferences, Gacha Games
Location
UPLB College of Economics and Management (CEM)
Call Number
LG 993.5 2024 E2 S23
Recommended Citation
Sabino, Hans Ferdinand B., "An Analysis of the Factors Affecting the Spending Habits of Gacha Game Players" (2024). Undergraduate Theses. 11426.
https://www.ukdr.uplb.edu.ph/etd-undergrad/11426
Document Type
Thesis
Notes
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