Issue Date
10-2024
Abstract
In the evolving landscape of online gaming in the Philippines, the “freemium” business model has gained dominance, particularly in free-to-play games. Despite its prevalence, only a few cases demonstrated significant improvement in converting players to paying customers. This underscores the need for game developers to understand user purchasing intentions, in the online gaming scene. MMORPGs, a widely favored genre in Philippine gaming communities, often feature virtual in-game characters. Recognizing this, this study delves into the complexities of character customization in mobile MMORPGs and its impact on the purchasing intentions of Filipino players. Using an explanatory-sequential research design, the study collected and analyzed 121 survey respondents using PLS-SEM and 4 online interviews using content analysis. Results showed that while the direct influence of character customization on purchasing intentions may seem minimal, a deeper analysis uncovers the crucial mediating role of effort expectancy which is the study’s significant contribution to knowledge. The study highlights that the ease and accessibility of customization significantly influence players' purchasing intentions, in line with broader consumer behavior trends emphasizing usability and convenience. Although conclusive evidence of the mediating roles of performance expectancy and social influence remains elusive, their impact on character customization suggests a nuanced interplay of factors. Players perceive character customization not just as a transactional feature but as a vital aspect influencing engagement and satisfaction.
Source or Periodical Title
UP Los Baños Journal
Volume
22
Issue
1
Page
94-126
Document Type
Article
College
College of Engineering and Agro-Industrial Technology (CEAT)
Recommended Citation
Leynes, Ralph Christian J. and Isip, Marc Immanuel G., "Modeling the influence of character customization with cosmetic microtransaction on purchasing intention in mobile massive multiplayer online role-playing games (MMORPGS)" (2024). Journal Article. 6236.
https://www.ukdr.uplb.edu.ph/journal-articles/6236